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A Galaxy On Fire

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Published 25 September 2017 |Star Wars: Edge of the Empire

A Galaxy On Fire

Previewing the Known Galaxy of Dawn of Rebellion

They promised eternal peace. They proclaimed the Jedi dead, and with them, their theocratic control of a civilization. They promised the galaxy. As this new order takes hold, it's only now that the citizens of this galaxy watch as its forceful grip squeezes tight around the stars, and threatens to strangle the very life from them.

For many though, especially those in the Core Worlds, the Empire has delivered on their promises. The stability, security, and prosperity they enjoy far surpasses any time of peace in living memory. For them, the struggle to eradicate the Rebellion, the brutally harsh penalties for criminals, and the Inquisition of those with Force abilities are well beyond arm’s length. But the galaxy is a big place, and sometimes strife simmers just below the surface.

Dawn of Rebellion is a new sourcebook coming soon for the Star Wars™ Roleplaying Game and provides players and gamemasters with a wealth of information on life in a galaxy under the newly-formed Empire. The Rebellion still sits in its infancy, barely more than a whisper on the lips of a brave few, and most citizens were resigned to try and make a new way for themselves in this New Order. It is this specific, and precarious setting, that the new Dawn of Rebellion sourcebook takes place, which we will examine closely in today's preview.

Doomed Hope

Before its funeral pyre ignited a revolution, Alderaan was a beacon of peace and hope for thousands of years. In the time of Dawn of Rebellion, it is a world of nobility and democracy, culture and beauty. Alderaanians work diligently to preserve their classical way of life despite a looming Empire seeking to crush their renowned sense of virtue. From the island capital city of Aldera, the legendary Organa family works from within the Imperial Senate to try to guide policies that protect not only the people of Alderaan, but the vulnerable scattered across the galaxy. All the while, the Organas secretly make a concerted effort to bring down the Empire by actively aiding the Rebellion with funds, materials, and information.

Hidden Refuge

The desolate desert planet of Atollon serves as one of the first Rebellion strongholds. Atollon’s inhospitality to most life forms and its lack of known valuable resources has left the world almost entirely forgotten and untouched. Plotting a course there is a challenging task even to seasoned astrogators, and so the fledgling Rebellion found it to be a perfect location for Chopper Base, a haven from which to gather supplies, collect intelligence, and launch raids against the Empire.

The planet itself is dry and unwelcoming. The most notable topographical features are the massive coral formations built by the subsurface spring water that is remarkably rich in mineral content. Life on this dusty red planet is understandably sparse with the majority of what could be charitably called a biome made up of the predatory spider-like krykna and the more docile dokma, who resemble large snails with shells made of minerals syphoned off of the abundant coral. A mysterious Force entity that calls itself Bendu also resides on Atollon, though its purpose and intentions are enigmatic. Its proscription of perfect Force balance, a central path between the light side and the dark, gives it a unique perspective on the motives and methods of the Force-sensitive beings who seek it out.

Perfect Destruction

Born from the clever minds of Geonosian engineers during the Clone Wars and secretly funded from Republic coffers by the corrupt Chancellor Palpatine, no undertaking in history has taken more from the galaxy than the DS-1; the Death Star. For over a decade, laborers and technicians constructed this terror in the sky above Geonosis while the forces of the Empire plundered entire worlds for the kinds of materials money couldn’t buy. Namely, the rare and powerful energy-focusing kyber crystals. These crystals, once used in the lightsabers of Jedi, are essential for the operation of the Mk I Superlaser, a doomsday weapon without parallel.

Without the Superlaser, the Death Star would be the most powerful and intimidating space station ever created. Hyperspace-capable, its thousands upon thousands of turbolaser batteries are capable of annihilating fleets of capital ships with impunity. Major cities could be razed from orbit while a garrison of hundreds of thousands of stormtroopers could occupy a planet faster than any sort of resistance could be mustered.

But with the Superlaser? Power turns into abject horror. In mere seconds, this moon-sized station can, quite literally, turn a planet into dust. Thousands of years of civilization and millions of beings on a rock billions of years old can become debris and vapor with the mere push of a few buttons and the pull of a lever. In that moment, complete destruction becomes an abstraction; if a world can exist, and then not exist, by the will of man, what is anyone to do?

Check back frequently to our website to see how Dawn of Rebellion will aid players and gamemasters in crafting their own Star Wars tales set in the shadow of invulnerable tyranny! Will you run daring smuggling runs through Imperial blockades in Edge of the Empire? Will you run guerrilla operations against armored strongholds on Empire-occupied worlds in Age of Rebellion? Or you will you seek hiding and safety in a vain hope to preserve the legacy of the Jedi, and your life, in Force and Destiny?

Where will you set your adventures? Plan well, Dawn of Rebellion (SWR10) will arrive at retailers in Q4 of 2017!

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Imperial Living

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Published 9 October 2017 |Star Wars: Edge of the Empire

Imperial Living

Preview Some of the New Player Options Arriving in Dawn of Rebellion

As the first sourcebook of its kind, and one focused on a different point in time than presented in the core rulebooks, Dawn of Rebellion is all about context. This context informs what connections the player characters will have to each other and their galaxy, and this is reflected in a heap of new options that are inspired by many of the iconic characters introduced in Star Wars Rebels™ and Rogue One: A Star Wars Story™. 

While these works are primarily focused on the military aspects of the Star Wars™ saga and would take place in a Star Wars: Age of Rebellion setting, considering the individual stories of these characters should give ample inspiration to be housed in Edge of the Empire or Force and Destiny. Jyn Erso was little more than a criminal after being abandoned and then rescued by the Rebellion. Chirrut Imwe’s path of devotion to the Force may have taken him far from the temple on Jedha had events unfolded differently. Hondo Ohnaka (probably) doesn’t spend all of his time swindling Rebel cells into helping him acquire plunder and then escape to plunder another day. The adventurous lives of characters we see on the screen for only a short time can point towards campaigns in Edge of the Empire or Force and Destiny, or even finding where the intersections of those themes create some of the most memorable and beloved Star Wars stories!

As such, the Dawn of Rebellion sourcebook contains an unprecedented six universal specializations designed to bolster any character’s abilities while also providing a strong narrative link to that character’s backstory and future. Four new species choices, each with unique traits and histories describing their place in the galaxy, also contribute to a richer game setting for players and gamemasters to explore.

Kamino's Best

The Retired Clone Trooper talent tree is as reliable and robust as a clone trooper is expected to be. After the rise of the Empire, the ranks of Republic clones were replaced with more conventional beings instead of vat-grown duplicates, and so these clones have dispersed throughout the galaxy. Disposable soldiers who served their purpose, many surviving clones grapple with guilt over their betrayal of their Jedi generals at the execution of Order 66 and the coronation of a tyrannical Emperor. But rather than wallow in remorse, some of these clones find their way back into the warrior life in the name of the Rebellion, perhaps seeking atonement for the sins of their brothers.

Featuring an unusually high six new career skills, the talents for the Retired Clone Trooper are focused on all-around consistency and character improvement. Eighteen of the twenty talents in the tree are passive, meaning they simply add an ongoing benefit to various stats and abilities such as wound and strain thresholds and explosive damage. One of the activated talents at the end of the tree is Comrades in Arms, themed around the formidable battle prowess of squads of clone troopers. Once per encounter, the character may make a Discipline check to grant themselves and allies bonus defense until the fight is finished.

No Such Thing as "Snow Wookiees"

Perhaps owing to the harsh wintery conditions of their native planet of Gigor that requires cooperation and community to survive, Gigorans are often accurately referred to as ‘gentle giants.’ Gigorans stand over two meters tall with long and powerful arms and torsos, but their imposing figures are belied by their friendliness and almost joyful curiosity. Unfortunately for them, these  traits have proven to make them easy prey for the galactic slave trade that puts a high profit margin on powerful-yet-easy-to-control laborers. When first discovered and exploited, their stature and shaggy white fur led slavers to market them as “Snow Wookiees,” which was a very useful fiction. Now, nearly every Gigoran encountered off their homeworld is either in slavery or has escaped it. Such a traumatic experience has different effects on individuals with some aligning themselves to the noble cause of freedom for all beings while others become so twisted and corrupted that they find that causing pain to others is the only way they can protect themselves from worse.

Gigoran player characters benefit greatly from their natural Brawn and free rank in the Brawl skill, while their pragmatic hunter-gatherer society has inhibited their Intellectual growth, as well as imposing and automatic upgraded difficulty on Mechanics checks related to advanced technology. One can safely expect not to find too many Gigoran scholars or engineers, but escaped slaves have been able to find ample opportunity as mercenaries, bounty hunters, and soldiers.

Stay alert for more information on how gamemasters will be provided more insight into crafting vibrant and thrilling campaigns set during the height of Imperial power, and be ready to pick up your copy of Dawn of Rebellion (SWR10) when it launches in Q4 of 2017! Pre-order your copy at your local retailer or online through our website today!

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GM Guide: The Ultimate Sacrifice

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Published 18 October 2017 |The Force Awakens Beginner Game

GM Guide: The Ultimate Sacrifice

Guest Writer Bryan Young on Tales of Desperate Heroics

"Saw Gerrera used to say, one fighter with a sharp stick and nothing left to lose can take the day. They have no idea we're coming. They have no reason to expect us. If we can make it to the ground, we'll take the next chance. And the next. On and on until we win… or the chances are spent."
     –Jyn Erso

Like Star Wars™ fans around the world, we're eagerly looking forward to Episode VIII. At the same time, we're delighted simply to live in this new age of Star Wars riches. Constantly growing with new movies, television shows, novels, comics, and more, the Star Wars galaxy is larger and brighter than ever before.

It's also more diverse. Recent materials have focused on both a greater diversity of characters and styles. And while the Star Wars galaxy was always full of potential for stories of all shapes, sizes, tones, and themes, we're seeing more of them realized than ever before. From the expansion of the classic Star Wars saga presented by The Force Awakens, to the formation of the Rebellion in Star Wars Rebels, to the gritty war genre stylings of Rogue One, there's more here than ever before.

For those of us who enjoy bringing the Star Wars back to our tabletops via Star Wars roleplaying—whether through Age of Rebellion™, Edge of the Empire™, or Force and Destiny™—these stories and styles serve not only as entertainment, but as inspiration for our own adventures.

Today, guest writer Bryan Young follows that inspiration toward the pinnacle of heroism—designing adventures in which the player characters may be called to make the ultimate sacrifice.

Guest Writer Bryan Young on Game Mastering Desperate Heroics

One of the most striking things about Rogue One: A Star Wars Story was its message.

At its core, Rogue One was about a group of reluctant heroes who, at the end of the day, were willing to sacrifice their lives to create a better universe that they would never personally see. Watching stories of these ultimate sacrifices are emotional, even heart-rending. A doomed mission has a lot of weight to it, and it takes a special kind of character to embark on a mission you know you’ll likely never return from.

If your players are game, though, there is nothing more gratifying than playing a single session or limited series of sessions that are billed from the top as a mission that most likely no one will come back from. There are a number of steps you need to take to make sure your players are satisfied by this sort of sacrificial storytelling, but you and your group will be rewarded for it if you do it right.

Finding Inspiration

The first thing you need to think about is what the mission is.

Rogue One can offer plenty of inspiration for what the mission could be and how it can work, but you can also peel back a layer of Rogue One and see what sort of movies inspired it. World War II films. The Dirty Dozen. The Guns of Navarone. A Bridge Too Far. Even Saving Private Ryan has an air of futility to the mission you might be able to tap into.

All of these films have one thing in common: a team is gathered by the military and given a job they don’t necessarily want to do, but know that it would be good for the war effort. It’s really easy to come up with ideas like this that fit within a galaxy far, far away.

Getting Your Players on Board

The next thing you’ll need to do is talk to your group.

Some players get attached to their characters to the point where playing a sacrificial mission might not be appealing to them. Getting the buy-in of your players is really the most important thing you need. The point of any roleplaying game is to have fun, and if this isn’t the sort of fun they want, then you’d do better looking for a different kind of campaign. But if they are into the idea, you’ll need to decide if you’re playing a one-shot or a campaign with a finite amount of sessions. Then you’ll have to decide the mission objectives.

For the purposes of this exercise, let's say that the mission objective is to destroy a secret Imperial weapon on a planet that borders a vital space lane to the Rebellion’s cause. The Rebellion needs this space lane so they can use it for a vital rescue mission. The problem facing your characters is that they don’t know exactly where the weapon is hidden. They’ll need to infiltrate the planet, make contact with locals who can get them more information about the weapon, infiltrate the facility, and destroy the weapon so the Rebellion can pass through on their way to an important rescue mission. An important Rebel leader has been captured, and another team is leading that fight. If the mission fails, the rescue mission cannot occur. If that rescue mission doesn't succeed, the Rebellion might well be over.

The stakes are everything.

In order to have a mission that keeps your players at the table, ready to sacrifice themselves for the cause, you’re going to need to raise the stakes as high as you can while still fitting your adventure within the Star Wars universe. If there’s no cost to the galaxy for the failure of your players, there’s no incentive for them to lay down the lives of their characters.

Pacing Your Adventure

Pacing is important.

In my example scenario, I’d recommend a three- to five-session arc. The first session would be the initial briefing and the insertion onto the planet and all the danger that that implies. The second and possibly third session would be making contact with the locals and the intrigue involved in actually finding the weapon. The next sessions would cover the actual infiltration and destruction of the weapon. The game ends as soon as it’s destroyed or all the characters are dead. If you’ve planned the session out well enough, those two things will happen simultaneously. They’ll have to give their lives to win. And they’ll be okay with that.

Getting everything to line up can be tricky, but the important thing is to plan the adventure so that the characters need to divide their attention between the mission and the enemies, especially when everything is coming to boil. There's nothing more classic to the sacrificial mission than the point where the party is forced to split and some characters willingly throw themselves in harm's way to buy time for the others.

Perhaps some of the characters might be able to survive. Getting away isn’t part of the session, though. That’s when the credits roll and your group does its post-mortem on the campaign. With the right amount of planning, it’ll be a campaign that will keep your players talking for a long time.

Like Jyn Erso, Cassian Andor, Bodhi Rook, Baze, Chirrut, and K-2SO, your players’ characters could go down in history as heroes of the Rebellion willing to lay down their lives in defense of the galaxy.

When he's not making life difficult for his friends' small band of Rebels, Bryan Young is a writer, podcaster, and gamer. He writes regularly for StarWars.com and Star Wars Insider, and hosts the Star Wars podcast Full of Sith. You can follow him on Twitter @Swankmotron.

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Building a Galaxy

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Published 5 January 2018 |Star Wars: Edge of the Empire

Building a Galaxy

The Broken Horn Syndicate in Dawn of Rebellion

Dawn of Rebellion, the first ever sourcebook of its kind, brings you to the era of the Galactic Civil War before the events of Rogue One™ and A New Hope, focusing on the tension, strife, and fear encouraged by the Galactic Empire at the height of its power. This is an era where despair is prevalent and the future dark, except for a few unique individuals who carry hope like a torch against the darkness, a torch that would become the spark that ultimately lights the flames of rebellion, war, and freedom.

This book provides players with a wealth of new equipment, specializations, and races to paint this vibrant and dangerous galaxy in stark and stunning detail. But where Dawn of Rebellion truly shines as an era sourcebook is in its service of setting the stage for encounters, sessions, and entire campaigns in a time when the Empire is at its strongest. That is not to mean every campaign that makes use of this book will have the fall of the Emperor as its goal; instead, we can see how Star Wars™: Edge of the Empire, Star Wars™: Age of Rebellion, and Star Wars™: Force and Destiny might approach the same story element from unique angles, and how Game Masters can present these angles to their players.

As an example, let’s use one of the independent organizations described in Dawn of Rebellion, the Broken Horn Syndicate. 

Gunrunning for Fun and Profit

Employing loyal droids as labor and security, Cikatro Vizago built his Broken Horn Syndicate arms smuggling trade from the legitimate Twin Horns Storage shipping company after violently wresting control away from its former owners. Vizago’s base of operations is on Lothal, from which he directs the acquisition, smuggling, and sale of weapons and armor by the cargo load across the Outer Rim. Imperial presence increases both his supply and demand of weapons, as there is now a reliable source of arms to steal from and a dependable horde of fringers who would prefer to meet any opposition by the Empire with force.

In an Edge of the Empire campaign, Vizago may run the spectrum between ally or antagonist as his mercurial nature follows his pursuit of credits—his one true loyalty. The PCs may begin their epic story as hired hands, making deliveries and negotiating sales to other criminal enterprises of ill-repute along the Outer Rim. Conversely, the party may find the Broken Horn Syndicate to be the target of the campaign. A previous customer may feel that Vizago has cheated them one too many times with increased prices or substandard goods and the PCs have picked up the bounty on his head. Alternatively, they might have heard of a legendarily lucrative haul aboard The Broken Horn, Vizago’s Gozanti-class transport and flagship.

A Rebel cell operating in an Age of Rebellion campaign may be directed to eliminate Vizago’s operation as his hostile activity around Lothal and the Outer Rim in general has increased the Imperial attention paid to freighters and smugglers in the area. However, the Syndicate's operation could prove beneficial, as a steady supply of armament keeps blasters in the hands of those willing to wield them, and Vizago's intelligence network could prove invaluable in avoiding Imperial customs or locating vulnerable supply caches. Finding common cause with a notorious criminal (or eliminating his enterprise) should make for some very exciting roleplaying scenarios with a party whose members may have differing views on the ethics of such potential corruption.

The stat block for Cikatro Vizago presents a sly adversary.

Characters in Force and Destiny might be less likely to see Vizago as an asset or ally unless they lean more towards the dark side, but how they interact with the Broken Horn Syndicate could still go in many different directions. A group may see him as a direct threat to the lives and well-being of the citizens of the Outer Rim, as his brutal and feckless demeanor leaves pain and suffering in his wake. In this story, Vizago’s criminal enterprise is the antagonist of an entire arc or campaign. However, in a different style of game, he may only make an appearance for a session or two as a group of Force-sensitive fugitives from the Empire make use of his ship as transport—either as paying passengers (at an exorbitant rate) or stowaways. Vizago’s extensive use of droids puts the players at a disadvantage, as many of their powers that affect the mind or perception simply do not work on his mechanical employees. Because of this, even remaining hidden and alive poses new challenges.

In addition to extensive information on the Broken Horn Syndicate, Dawn of Rebellion comes packed with descriptions, statistics, and adventure hooks for many notable Star Wars organizations. The Empire’s Inquisitorius, the Rebellion’s Phoenix Cell, and the Free Ryloth Movement are just some of the groups represented to add friends and enemies to your campaigns.

Dawn of Hope

How will you utilize the wealth of content in Dawn of Rebellion? Pursue the mysteries of the Force by traveling to forgotten worlds in an abandoned and refurbished U-Wing. Work alongside mysterious Fulcrum agents to protect a fledgling Rebellion. Make a fortune flying dangerous routes through Imperial space to fulfill the contract of a lifetime. The galaxy rests of the edge of a vibroblade and its waiting for you to make your mark.

Dawn of Rebellion (SWR10) takes you to a galaxy on the brink of war in the first quarter of 2018! Pre-order your copy at your local retailer or online through our website today!

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The Rebellion Is Born

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Published 22 February 2018 |Star Wars: Edge of the Empire

The Rebellion Is Born

Dawn of Rebellion Is Now Available

Dawn of Rebellion, the first Era Sourcebook for the Star Wars™ Roleplaying Game, is available now from your local retailer or on our webstore! Drawing from the characters, locations, and equipment featured in Rogue One: A Star Wars Story and the Star Wars Rebels series, Dawn of Rebellion gives players and Game Masters the tools and the inspiration to create their own adventures set in the early days of the Rebellion against the indomitable war machine of the Empire.

Whether your campaign is primarily themed around Edge of the Empire, Age of RebellionForce and Destiny, or a blend of all three, Dawn of Rebellion offers a range of new specialization trees and species for you to use as player characters and the denizens of the galaxy that they meet. Location dossiers for iconic worlds such as Alderaan, Jedha, Dathomir, and more contribute terrific source material for your tales of danger and adventure. Additionally, extensive information on every level of the organization of the Empire gives players and Game Masters a solid background foundation for stories of desperate fringers, brave Rebels, or nascent Force-users.

Talents for the Talented

In Dawn of Rebellion, players gain access to an astounding six new specialization trees, representing a wide range of archetypal themes from the Star Wars galaxy that can help contour a character’s place in their own story.

We’ve shown you the Retired Clone Trooper, a veteran of countless battles who serves as a stalwart anchor for allies in combat. Force Adherents, while not able to channel to flow of the Force themselves, dedicate their lives to the lost principles of focus, determination, and discipline that guided the Jedi for millennia. Imperial Academy Cadet is a specialization designed for those who became disillusioned with the oppressive government they once swore to serve and now use that same galaxy-class education and training for their own, or loftier, goals. The Padawan Survivor provides a character of any previous specialization with a Force Rating of 1 and includes a multitude of talents for protecting oneself in a hostile galaxy. Pirates navigate the underworld with a sharp tongue and plasteel nerves, always on alert for a good deal or an unsuspecting fool. Finally, Ship Captains roam the galaxy with their loyal crew, confident in the knowledge that that loyalty is earned and rewarded.

Species in Revolt

Four new species also arrive in Dawn of Rebellion, all of which are themed around the control and exploitation of Imperial occupation. Freedom-loving Drabatans are an amphibious race of artists and singers who value expression and independence above nearly all else. Gigorans are burly, furry giants whose family and clan social structure has been upended by organized slavery operations. The ape-like Iakaru never developed space travel on their own, so their simple matriarchal society has only recently been displaced due to Imperial and corporate invasions of their resource-rich homeworld. The mineral-rich planet of Yar Togna has long been a source of materials for vital technologies, and the Empire did not hesitate to dominate the harvest and exportation of resources once belonging to the callous and cybernetically enhanced Tognath people.

Grand Designs

For Game Masters, Dawn of Rebellion offers significant insight into the workings of many Imperial organizations that may vex players, no matter the theme of the campaign. The Imperial Army and Navy are obvious foes, and ones that might largely be avoided by characters not playing an Age of Rebellion story. However, COMPNOR, the Imperial Security Bureau, and the Inquisitorius are fundamentally more insidious and pervasive. Beyond that, other groups like criminal organizations and independent Rebel cells provide both allies and opposition, as all kinds of motivations and goals may align or counter in interesting ways.

Modular encounters also make a return in Dawn of Rebellion, showcasing each of the different legendary locations featured in the book. As always, these encounters are designed to give players a strong sense of connection between the locale and the campaign, though any of the encounters could easily be modified to assimilate into an existing story.

Make Your Way

The embers simmer, ready to become a mighty blaze. From the populous and buzzing Core Worlds to the barren frontier of Outer Rim, no individual can fully escape the repercussions of the Galactic Empire. Even if one never sees a stormtrooper or hasn't felt terror in the shadow of an orbiting Star Destroyer, the presence of the Empire permeates all things. It is a galaxy in which, if the Emperor so wishes, it shall be.

Civilization has never seen such darkness. It has never needed such hope. It has never before needed heroes more. 

Join the fight. Dawn of Rebellion (SWR10) is available now at your local retailer and our online store, so pick up your copy today!

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Running Rebels

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Published 26 March 2018 |Star Wars: Edge of the Empire

Running Rebels

Guest Writer Bryan Young on Roleplaying an Episode of Star Wars Rebels

"Hey. For what it's worth, I've got a good feeling about this."
   –Ezra Bridger, Star Wars Rebels

The Star Wars™ Roleplaying Game is the perfect way to play out your own adventures in the Star Wars universe from the comfort of your own table. From the scoundrels and outlaws of Edge of the Empire® to the soldiers and tacticians of Age of Rebellion® to the mystical Force users of Force and Destiny®, every corner of the Star Wars galaxy is yours to explore.

With the recent release of the Dawn of Rebellion sourcebook, available now from your local retailer or our website, it's easier than ever to run a game set in the early days of the Rebellion—the exact period chronicled by Star Wars Rebels. Today, guest writer Bryan Young gives us a taste of what's possible in this era by examining just how you could turn an episode of Star Wars Rebels into a session of the Star Wars Roleplaying Game!

The Call

Bryan Young: Who hasn’t watched an episode of Star Wars Rebels and thought the scenario would be amazing fun for the Star Wars Roleplaying Game? Well, what if I made it really easy for you? I’ll give you everything you need to run your group through an episode. Obviously, you’ll be able to scale it for your players and their particular quirks, but Rebels makes it easy to create a game on the fly.

Let’s start with the fifteenth episode of season two, “The Call.” In this episode, the Rebels are running low on fuel, as they always seem to be, and they need to steal some from an asteroid-based gas refinery. It’s the perfect sort of setting for a one-shot adventure, because of its remote location. And you can easily scale the difficulty based on how many players you have.

In the episode, the mining guild has its own, brightly painted, TIE fighters that help defend the base from attacks by rogues just like your heroes. That means your players are going to have to find a way to get to the base without crashing into any of the pools of unrefined fuel. Just watching the episode will help you visualize exactly what the facility looks like and give you an edge in describing it for your players. Your characters may not even know the exact location of the refinery… or maybe they have to quietly tail the patrol of TIEs to the base?

Your players can come up with any number of plans to get to the landing platforms, ranging from bluffing their way down to shooting the place up. Regardless of how they decide to do it, there is still going to be security at the installation. The security can range in species from Rodians or Trandoshans to Aqualish and Togruta, but for the sake of this adventure, why don’t we say the whole thing is guarded and operated by Humans and Rodians.

In the episode, some of the guards had access to an E-Web heavy repeating blaster cannon, which certainly made things more difficult for our heroes. That's just another thing that you can make available to your NPCs, depending on how difficult you’re planning on making this encounter for your players.

How the security forces at the installment make themselves known is really dependent on how your players make it down to the platform. If they’ve started shooting, then maybe a mob of guards and the E-Web are already waiting for them. If they’ve bluffed their approach, perhaps there is only one or two guards on the platform that they need to get through.

In the episode, the Ghost is able to refuel right there on the platform, while the other members of the team cover them… but there are plenty of other ways the fuel could be stolen, too. And what if your characters need a lot more than just fueling up a single ship? There’s every chance they could sneak inside the refinery and steal pallets of even more fuel to bring back to the Rebellion.

Another aspect of this particular episode of Star Wars Rebels is the inclusion of the purrgills. These are giant space whales capable of hyperspace travel. They consume the unrefined gas in order to power their organic jumps. Hera explains that spacers find them to be a nuisance and a threat that can destroy ships, which is why they should be shot at and scared away or killed. Ezra doesn’t feel the same way and connects with them. How you handle the purrgills in your game (if at all) can vary between those two extremes, but whichever way your players react, you’ll need to make sure the purrgills are consequential.

During the Ghost’s escape, the Mining Guild deploys even more guards and TIE fighters to pursue them on their way out. In the episode, the purrgills are the key to the Ghost getting back to safety, but your characters will, naturally, improvise any way they see fit! They might be able to shoot their way out on their own, or come up with an even more inventive solution.

Cause a Scene

Taking episodes of Star Wars television shows, especially Rebels, make perfect fodder for adventures in your roleplaying games at home. There’s no better inspiration for Star Wars adventures than to roleplay with Star Wars itself.

Become a Rebel with Dawn of Rebellion (SWR10), available now from your local retailer or our website!

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Rise of the Separatists

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Published 10 August 2018 |Star Wars: Edge of the Empire

Rise of the Separatists

Announcing a New Era Sourcebook for Star Wars Roleplaying

"Begun, the Clone War has."
   –Yoda, Star Wars: Attack of the Clones

Order your own copy of Rise of the Separatists at your local retailer or online through our website today!

For generations, the Jedi Knights have been guardians of peace and justice in the Republic. But now they face a challenge like never before. With the Battle of Geonosis, the Clone Wars have begun. Battles rage across the galaxy as the Jedi and the Grand Army of the Republic fight back against the sinister agents and indefatigable droid armies of the Confederacy of Independent Systems. Meanwhile, the diplomats and representatives of the Galactic Senate work for peace and forge political alliances. Amid the chaos, looters, salvagers, and other fringers profit from the detritus of war, or simply try to survive.

Fantasy Flight Games is proud to announce Rise of the Separatists, a new Era Sourcebook for the Star Wars™ Roleplaying Game!

Rise of the Separatists explores the early days of the Clone Wars, and is fully compatible with every Star Wars Roleplaying Game line, including  Edge of the Empire, Age of Rebellion, and Force and Destiny!

Within this 144-page sourcebook, you’ll find expanded player character options, new weapons, gear, and vehicles, profiles of famous Clone Wars-era characters, guidance for running a campaign in this time period, and more!

An Era of War

For users of the Force, the era of the Clone Wars is a very different time. Unlike the distant memory they are in the era of the Galactic Empire, Jedi are numerous across the galaxy. The Jedi of this time have different roles than those described in myths, legends, and folktales. Those stories describe strange mystics, tyrant-toppling heroes, and shadowy figures manipulating minds. While such tales have some basis in fact, the Jedi now serve as generals, soldiers, emergency response specialists, and—in some cases—enforcers of the Galactic Republic’s will.

The Jedi receive their own career in Rise of the Separatists, representing their unique status during the Clone Wars. You can become the face of the organization as a brave Knight or learn the ways of the Force as a Padawan. Both of these specializations offer their own talent tree and give access to unique Force abilities.

The Jedi alone are not enough to safeguard the Republic. With more and more systems joining the Separatist cause, the Republic needed an army to stand up to their might. Clone Soldiers form the backbone of this Grand Army of the Republic. They serve in practically every battlefield role, fighting as infantry, leading as officers, and flying as pilots, in addition to fulfilling both mundane and esoteric responsibilities. These soldiers share their genetic identity, their origins, and their core training. However, they all have distinct experiences and personal responsibilities. These slight variations are enough to make them recognizable individuals who can secure their own niches within the vast army.

For the first time, Rise of the Separatists allows you to play as a Clone Trooper in their own career path! Take on the responsibility of leading your allies to victory with the Clone Officer, take to the skies with the Clone Pilot, or stand on the front lines as a Clone Trooper. These are just a few of the new careers available in Rise of the Separatists—as you'll soon learn, the book contains even more options for Clone Wars-era heroes!

Rise of the Separatists also features four new species for character creation, who came to fame during the Clone Wars. You might serve the Republic as a Clone, expand your industrious mind as a Geonosian, learn the secrets of cloning as a Kaminoan, or dwell in the shadows as an Umbaran. Each of these species begins the game with unique starting skills and inform your background in the Star Wars galaxy.

Look for a further exploration of these careers and species in our future previews of Rise of the Separatists!

Heroes on Both Sides

Rise of the Separatists includes a wealth of information on the early days of the Clone Wars, giving Game Masters and players alike the full context they need to roleplay in the era. While this will help players thematically, Rise of the Separatists also gives Game Masters a list of famous characters from the era, fully statted for use in your campaigns as allies or adversaries. 

Of course, there are two sides to the war and you may find yourself either working with or at odds with a Jedi of the Republic. The High Council regards Master Obi-Wan Kenobi as an ideal Jedi. During the Battle of Naboo, after dispatching Darth Maul, Kenobi promised his dying master, Qui-Gon Jinn, to train young Anakin Skywalker. By the time of the Clone Wars, Kenobi’s Padawan is among the most powerful Jedi in history, but he lacks experience. All the while, Kenobi and the 212th Attack Battalion deploy to some of the toughest fronts of the conflict, winning countless battles.

A young Obi-Wan Kenobi is fully statted in Rise of the Separatists! Unlike his older version found during the time of the Galactic Civil War, Obi-Wan Kenobi as a Clone Wars General is at the height of his abilities. Whether it's through leading troops into battle or going head-to-head with a Sith Lord, Kenobi is a Jedi you want on your side!


A stalwart Jedi Knight, Obi-Wan Kenobi's stats reflect his disciplined demeanor.

Of course, the Republic isn't the only group with strong leadership. The charismatic Count Dooku is a figurehead of the Separatist Movement, and as a former Jedi, he is extremely dangerous in hand-to-hand combat. When encountering other Jedi, Dooku claims to hunt a Sith Lord hidden within the Republic, but Dooku simultaneously displays dark powers, which he acquired after leaving the Jedi.


When you face Count Dooku, you face a warrior as cunning as he is deadly!

With heroes on both sides, the Clone Wars is the home to some of the most famous Star Wars characters of all time. As your heroes traverse the galaxy, Rise of the Separatists ensures Game Masters will be prepared when these iconic characters cross paths with their players!

Attack of the Clones

Rise of the Separatists brings the Clone Wars to your tabletop. The war between the Republic and Separatists presents plenty of narrative opportunities for heroes to find adventure. In a war for the galaxy, what role will you play?

Join the fight and pre-order Rise of the Separatists (SWR11) from your local retailer or our website!

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The Engines of War

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Published 14 November 2018 |Star Wars: Edge of the Empire

The Engines of War

Preview the Iconic Armaments and Vehicles of the Clone Wars

“I want a Rogue-class starfighter with hyperdrive capabilities, weapons modifications, the works. Oh, and triple my usual fee.”
  
–Cad Bane, Star Wars: The Clone Wars

Order your own copy of Rise of the Separatists at your local retailer or online through our website today!

When the Separatists unleashed their legions of battle droids on Geonosis, they did not expect for the Jedi to have an entire army mobilized, fully trained and equipped for battle. In Rise of the Separatists, a whole new arsenal is available to deploy to your tabletop campaigns.

As the second Star Wars Roleplaying Game era sourcebook, Rise of the Separatists showcases iconic Clone Wars era vehicles and starships, including AAT-1 hover tanks, LAAT/i transports, AT-TE walkers, Venator-class star destroyers, and more. Players can find new attachments and gear to upgrade their firepower and supplement their protection when facing superior forces, while GMs can steer ever-more-deadly droid vehicles and battleships into combat against the heroes. And for the cunning—or the opportunistic—the influx of arms into the galaxy and the scrap left in the wake of battle present countless possibilities to profit.

Armories and Armaments

The Grand Army of the Republic (GAR) bears the responsibility for outfitting soldiers with the necessary weapons and armaments to conduct war, and for their upkeep. This alone creates a markedly different tone compared to a campaign featuring credit-strapped scoundrels, underdog Rebel heroes, and on-the-run Force-sensitives—but it also places a greater charge on those soldiers to avoid losing excessive materiel. In addition to their regular loadout, clone soldiers are sometimes granted special issue equipment to execute a boarding action, planetary assault, reconnaissance mission, or other special objective. Adaptability on the battlefield is key, not only in terms of tactics employed to counter Separatist forces, but also overcoming and capitalizing on the terrain itself, whether the GAR’s soldiers are infiltrating the corridors of a starship or staging a jungle invasion planetside.

To return order and peace to the galaxy, clone soldiers march into battle with powerful, sturdy weapons and armor whose cost in credits would be out of reach of most galactic citizens—even if such a weapon did find its way onto the black market without a clone firing key. Such power comes with a cost, however, with weapons like the DC-15 blaster rifle and the Z-6 rotary blaster cannon being notoriously heavy and even prone to overheating. Some clone soldiers, especially marksmen, modify these weapons to increase their reliability and accuracy. When the fighting is fiercest, squads might be assigned flame troopers wielding the BT X-42 heavy flame projector, while the RPS-6 rocket launcher can disable or destroy enemy vehicles in the steady hands of a clone trooper.

All clone soldiers are clad in laminate armor that favors protection over comfort, offering soldiers some protection from blaster fire and even enabling them to survive for short bouts in vacuum. Advanced Recon Commando (ARC) trooper armor affords improved mobility at great cost to the Republic, but the integrated commlinks and scanning technologies are essential to the success of these troopers’ missions.

Some of the fiercest combatants on the battlefield, however, are the Jedi knights. These legendary guardians and peacekeepers of the Republic have sometimes adopted the suits of the clone troopers for protection, using only the most important pieces of laminate plates to avoid impeding their lightsaber forms and acrobatics. This so-called “Jedi Commander armor” is a stark reminder of the violent new reality commonly faced by the once-peaceful Order.

With war raging and no end in sight, the training of a padawan must continue, despite the difficult circumstances. To join the fight alongside their masters, Jedi apprentices quest to obtain a kyber crystal to focus the energies of their lightsaber. In Rise of the Separatists, players using the Jedi career can choose from the simple elegance of crystals from Ilum, the mysterious healing properties inherent in Thontiin crystals, or the rare but devastating power of the Zophis crystals, as well as other modification options to personalize their lightsaber.

Dogfights and Dropships

Just as versatile as the GAR’s ground forces is the Low Altitude Assault Transport/infantry (LAAT/i) airspeeder, which simultaneously serves as a troop transport and gunboat, laying down impressive air-to-ground and air-to-air support fire. First deployed during the Battle of Geonosis to resounding effect, this ship has become mainstay on the battlefield and has proven its resilience, even in the face of superior firepower.

The LAAT/i is a balanced ship with good speed, fair handling, and superb survivability, all of which are necessary for the pilot and copilot to safely deliver their payload—whether that’s three squads of clone soldiers, four troopers on speeder bikes, or laser cannon fire. Squads rely on the LAAT/i to get where they’re needed, and to help them secure important objectives or concentrate firepower against entrenched enemy positions. When serving as fire support, two to four gunners have an array of weapons systems at their disposal, such as laser cannons and turrets, guided missiles and air-to-air rockets, and in special cases, even the “Droidbuster” EMP missile launcher, capable of devastating the main form of Separatist infantry.

For the knights of the Jedi Order, their pursuit of justice and peace frequently takes them to far-flung reaches of the galaxy, where they must undertake delicate negotiations on their own. Stealth and speed are paramount to avoid detection by the CIS navy, but in the worst-case scenario, pilots must be able to defend themselves until help arrives or they can seize the chance to flee. The Delta-7 Aethersprite-class interceptor fits the bill perfectly: a swift and responsive starfighter that packs an impressive punch for its small size. A built-in astromech droid assists with targeting and minor system repairs, but primarily serves to interface with hyperspace docking rings so that the ship isn’t burdened with the weight of its own hyperdrive. These ships are excellent support craft in large fleet battles, but they can also hold their own in a dogfight.

The ships you’ll find in Rise of the Separatists go beyond simple speeders and smaller starfighters. The Separatists and the Republic have brought entire planets’ worth of industry to bear in order to emerge victorious. From the Venator-class star destroyer—impressive carriers capable of laying waste to enemy emplacements and ships in atmospheric encounters and space battles alike—to the Munificent-class heavy frigates of the CIS navy—almost entirely automated and defended by squadrons of screaming-fast vulture droids—both sides are well matched, ensuring that victory will come down to those individuals whose crafty gambits and brave sacrifices can turn the tide.

Forged in the Fires of War

What will you add to your squadron’s arsenal, and how will you take the fight to the skies and stars? Rise of the Separatists offers an array of options to outfit soldiers and Jedi no matter the mission, and for GMs to equip new enemies in the galaxy-wide struggle. Join us next week for a sneak peek at the resources and advice the book provides Game Masters to make their campaigns evoke the grandeur of the Clone Wars!

There’s still time to pre-order Rise of the Separatists (SWR11) from your local game store or from the Fantasy Flight Games web store, so order your copy today!

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Worlds at War

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Published 27 November 2018 |Star Wars: Edge of the Empire

Worlds at War

Tools for the Game Master to Run a Clone Wars Campaign

“How many other lies have I been told by the Council? And how do you know that you even have the whole truth?”
  
–Anakin Skywalker, Star Wars: The Clone Wars

Order your own copy of Rise of the Separatists at your local retailer or online through our website today!

The story of the Clone Wars is at once an epic tale of grand battles and sweeping political gamesmanship, as well as a deeply personal saga, featuring stories of courage and loyalty, temptation and redemption. Will the player characters pursue their duty at any cost, or will they question their orders and seek their own destiny?

Rise of the Separatists—coming very soon to a game store near you—aids players and Game Masters alike in exploring the tones and themes of this period of galactic strife, with new mechanics and narrative frameworks to bring to your Star Wars Roleplaying campaigns.

Introducing the Players

The fates of entire factions rest in the hands of the individuals who care deeply for their cause, but the challenges of war—and the costs required for victory—can sometimes cause those same people to break with their former allies and masters. To dramatize these conflicts and set up situations to force the player characters to face the same choices, GMs need to understand the motivations of the different factions, as well as the behind-the-scenes machinations of each faction’s most powerful actors.

Rise of the Separatists looks in-depth at the origins and organization of the biggest players in the Clone Wars, from the Republic and the Confederacy of Independent Systems to the Jedi Order and the secretive Sith. Game Masters will benefit from a deep dive into the political structures of the Republic, from the past and present factions of the Senate, to the committees and bureaucracies that oversee Republic policy. A cast of political aides and NPC profiles for prominent figures like Padmé Amidala allows GMs to craft their own intrigues and double-crosses involving threats of corruption, sedition, militarism, or secession.

Seen by some as a new, authoritarian extension of Republic authority, the Jedi Order plays a key part in the current state of galactic politics. An overview of the hierarchy of the Jedi High Council and the other councils of the order offers plot hooks and moral quandaries for player characters to explore. Many wonder whether the Jedi have lost their way, sacrificing introspection and balance with the Force for immediate results on the battlefield. For the Separatists, this once-proud tradition seems to have become a mere pawn of the corrupt and ineffectual Senate. And with the Jedi sustaining heavy losses in the escalating fight, padawans are swiftly promoted to knights, and forced to train even younger padawans before their own training is truly complete.

This era sourcebook also pulls back the curtain on the inner workings of the Grand Army of the Republic. A huge bureaucracy is vital to oversee the deployment and supply of clone regiments, local garrisons, and starfighter patrols, as well as medics and mechanics. In addition to fleshing out the forces of the Republic, including stock NPC profiles for archetypal figures, this book also provides Game Masters with a wide array of battle droid minions and adversaries to build up the CIS armies in their games, as well as the figures who have worked behind the scenes to secure their planet’s independence and prosperity. From the cunning Count Dooku to villains like Asajj Ventress and General Grievous, GMs can challenge the PCs with true nemeses over the course of the entire campaign.

Though the true origins of the Clone Wars are shrouded in secrecy, the citizens of the galaxy are all too familiar with the cost they have had to bear. Profiles on the planets Geonosis, Kamino, Naboo, and Tatooine during this era provide additional context for the fighting as well as high stakes for the continually unfolding conflict. Each planet features modular encounters and planet-specific histories, points of interest, and recaps of famous battles fought there during the Clone Wars.

Setting the Stage

In addition to the wealth of information on the major players in the conflict and the worlds at stake, Rise of the Separatists includes guidance and new rules for recreating the feeling of TheClone Wars television series in your campaigns. Game Masters will find an entire chapter dedicated to rules for squads and squadrons, directions for structuring a session in the style of a film serial, and suggestions for expanding the cast of player characters through troupe-style play.

Jedi generals and ace pilots can call upon the rank-and-file to fight at their side in times of desperation, and the new rules for squads and squadrons let players lead these units into battle and command them into formation. Each formation gives a squad or squadron unique benefits, whether they are going dark to infiltrate an enemy position or putting together a search party to find lost allies or locate CIS scouts. Armed with these new optional rules, player characters can strike a decisive blow against an enemy or live to fight another battle thanks to the noble sacrifices of their comrades. In addition to these mechanical resources, Rise of the Separatists supports GMs in setting the stage for a truly epic confrontation, with suggestions for instances when zooming in or zooming out of the action can best capture the action and embroil the PCs in the conflict.

With the variety of stories unfolding against the backdrop of war, the troupe style of play can assist groups in exploring all the stories and settings the Clone Wars has to offer. Rather than trying to contrive scenarios in which a group’s clone and Jedi characters always work together, players can create multiple characters to feature in different scenes and storylines at different times. Rise of the Separatists advises players and GMs on how to swap between these different troupes during a session, including guidance for balancing spotlight time and exploring a range of character motivations. Additionally, the tropes associated with film serials detailed in this book can help GMs maintain the frenetic pace of an action-adventure series, as well as keep your players coming back for more by ending on a cliffhanger.

The End of a More Civilized Age

The Clone Wars were a time for friends and foes to demonstrate their skill and true allegiances, but the conflict will take a toll on them all. As the fighting escalates, those caught up in the conflict must decide for themselves whether they are still fighting for what they believed in, or if they too have had their cause twisted into something less-than-noble by powers behind the scenes. Rise of the Separatists gives GMs everything they need to explore the movers and shakers of this period, heighten the tension at the table, and structure their sessions to encapsulate the feel of the era and the television series.

Players and GMs alike will soon have their chance to pick up this era sourcebook at your local game store or the FFG web store! Pre-order your copy today.

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Enemies New and Old

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Published 29 November 2018 |Star Wars: Edge of the Empire

Enemies New and Old

Announcing Two New Adversary Decks for Star Wars Roleplaying

Order your own copies of the Imperials and Rebels III and Republic and Separatist Adversary Decks at your local retailer or online through our website today!

Bring the galaxy to your tabletop with two new adversary decks for Star Wars Roleplaying, including cards for use with Edge of the Empire, Age of Rebellion, and Force and Destiny!

Within each of these decks, you'll find twenty adversary cards that offer the most pertinent information about a host of non-player characters, giving Game Masters the ability to keep their games flowing without having to flip through various books. The Imperials and Rebels III Adversary Deck features enemies and allies found in all three of the Star Wars Roleplaying lines. Meanwhile, the Republic and Separatist Adversary Deck features NPCs introduced in Rise of the Separatists, bringing characters of the prequel era to Star Wars Roleplaying adversary decks for the first time!

The Flow of Battle

The Imperials and Rebels III Adversary Deck features characters from a wide variety of sourcebooks, helping Game Masters to keep combat smooth and flowing with the abilities, skills, talents, and equipment of these characters all clearly displayed on their card! You can easily coordinate battle with Death Star Troopers and Officers, take on various Stormtrooper Specialty Corps, and more! Meanwhile, your player characters can keep their allies close at hand with cards like the dedicated and tenacious Sullustan Resistance Fighter.

Meanwhile, the Republic and Separatist Adversary Deck brings the characters of the Clone Wars to your tabletop! You could easily team up with the genetically engineered Clone Troopers to take on Count Dooku and the Separatist army of B1 Battle Droids. All these characters and more are found in Rise of the Separatists, and this adversary deck keeps them right at your fingertips. The Clone Wars are just beginning, and your characters will need all the help they can get in the trials to come! 

The Will of the Force

Battles in the Star Wars galaxy are fast and dynamic, and you can keep your enemies and allies at your fingertips with the Imperials and Rebels III Adversary Deck and the Republic and Separatist Adversary Deck!

Keep your games organized with the Imperials and Rebels III Adversary Deck (uSWR13) and the Republic and Separatist Adversary Deck (uSWR14), available now for pre-order from your local retailer or our website!

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Heroes on Both Sides

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Published 5 December 2018 |Star Wars: Edge of the Empire

Heroes on Both Sides

Wage War in the Clone Wars Era with New Careers, Specializations, and Species

“Yes, a clone army. And I must say, one of the finest we’ve ever created.”
   
–Lama Su, Star Wars: Attack of the Clones

Order your own copy of Rise of the Separatists at your local retailer or online through our website today!

Conflict wracks the galaxy!

With the secession of the Confederation of Independent Systems and the deadly confrontation at Geonosis, war has become inevitable. The Galactic Republic has deployed the massive Grand Army of the Republic alongside Jedi Generals to quell further uprising and bring rebellious systems back to the fold. Among the Separatist worlds, politicians and warriors fight to preserve their right to self-determination and freedom from the corruption and malaise of the Republic Senate. Bounty hunters and criminal cartels play both sides off one another. When the fighting comes to a standstill, scavengers plunder the debris of once-proud star destroyers and scuttled starfighters. Heroes and villains rise and fall as the struggle escalates into what will become known as the Clone Wars.

In Rise of the Separatists, the newest sourcebook for Star Wars Roleplaying, you’ll be able to fully enter a new era of the Star Wars saga, whether you’re playing with Edge of the Empire, Age of Rebellion, or Force and Destiny. In this supplement, you’ll be able to play as one of the Kaminoans or their creations, the clones. Alternatively, you can take part in the conflict as one of the industrious Geonosians or the scheming Umbarans. With four new species, two new full careers, and four new universal specializations, you can explore new playstyles and experience this iconic period of galactic history as never before.

Today, we’ll take a closer look at some of the character options coming soon to your tabletop!

Aggressive Negotiations

While many equate the struggles of the Republic with the ground fighting seen on Muunilinst and Malastare, battles continue under another guise in the political arena. The Umbarans, deft at navigating the factions and ambitions of their homeworld castes, revel in the intrigue and backchannel diplomacy that whispers down the halls of the Senate. With their uncanny ability to sway others to their cause, some wonder whether they aren’t capable of some form of mind control. Their shadowy reputation is only deepened by their aversion to bright sunlight and their superior senses in darkness. For those Umbarans who have fallen out of the caste systems and have turned to a life of crime, their entrancing gaze allows them to flourish in the underlevels of Coruscant and the back alleys of industrial words and far-flung outposts.

On the front lines of battle, a more direct approach is required. The clones born and bred in labs on Kamino form the indisputable backbone of the Grand Army of the Republic (GAR). Their genome was carefully selected for superior strength and speed, and from the time they are decanted, their athleticism is put to the test in a series of rigorous trials. Alongside their physical training, battlefield tactics and discipline are drilled into clone recruits from an early age, all to ensure that the Republic is provided with the perfect fighting force. Yet, as they face their first true tests in the field, the clones must learn to balance their inborn tendencies for loyalty and obedience with their newfound desire to forge their own paths and identity. Flung into squadrons as battlefield commanders, pilots, or troopers, these soldiers gain strength from the familiar sight of their brethren. All three of these archetypes are represented as specializations with the new Clone Soldier career!

The Clone Officer specialization makes use of their training to command their brothers-in-arms in battle and lend them an ear when the going gets tough. Clone Pilots specialize in piloting the iconic Low Altitude Assault Transports (LAATs) and All-Terrain Tactical Enforcers (AT-TEs), gauging the lulls in battle to deploy complements of clone soldiers swiftly while sustaining minimal casualties with the Assault Drop talent. The unsung heroes of the Clone Wars, Clone Troopers serve as the rank-and-file infantry in the GAR and are equipped with an impressive arsenal to match. These soldiers excel at employing heavy weaponry to devastating effect, including the gunnery emplacements found on artillery installations, vehicles, and starships. No matter their role in the squad, hard experience teaches these clones the best ways to take out their enemies. With access to the Clanker Killer talent, clones can prove their brute effectiveness at dispatching CIS droids en masse, seizing on every opportunity to take the perfect shot or aim for the battle droids’ weaknesses.

Finally, the Masters of the High Council have rallied the Jedi to serve as leaders and special operatives in the conflict. Whether they’re leading the vanguard, pursuing dangerous special missions, or directing strategy from the gunships, the fighting capabilities of the Jedi Knights and their Padawans are revered and feared around the galaxy. Jedi Knight serve as warriors, diplomats, ambassadors, and scholars all at once, entering into “aggressive negotiations” at need or staging daring rescue missions for Senate dignitaries. Padawans learn from experience, and they can come through in unpredictable and surprising ways. No matter their level of experience, the Jedi must harness their skills and wisdom to see justice done and avoid letting the high emotions of the battlefield tempt them to the dark side.

Beyond the Clone Soldier and Jedi careers, players looking to create character concepts well-suited to the Clone Wars will also be able to choose from the Force-Sensitive Outcast, Republic Navy Officer, Republic Representative, and Scavenger universal specializations. These can be mixed and matched with the existing careers and specializations from all three Star Wars Roleplaying core rulebooks, so your group can tell their own stories in this era, no matter whether you’re playing Edge of the Empire, Age of Rebellion, or Force and Destiny.

Begun, the Clone War Has

How will you turn the tide of battle in this great era of galactic conflict? Discover a trove of player options and find your place in the galaxy in Rise of the Separatists.

Pre-order your copy of Rise of the Separatists (SWR11) from your local retailer or from the Fantasy Flight Games web store today!

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Celebrate Star Wars with Us!

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Published 29 March 2019 |Star Wars: Legion

Celebrate Star Wars with Us!

Take a Look at the FFG Schedule for Star Wars Celebration

Star Wars Celebration Chicago—the ultimate Star Wars fan experience—is only two weeks away, and we couldn’t be more excited to be there! If you’re attending, we want to make sure you know exactly how you can bring gaming into your Star Wars Celebration experience—especially since you’ll have to bring your X-Wing squadron or your Star Wars™: Destiny decks if you want to play in some of our tournaments!

Check out our full schedule below—every event listed here is completely free to Star Wars Celebration attendees!

THURSDAY, APRIL 11

1:00pm: X-Wing Furball (Room #W184BC). Includes participation card and prize card for each day’s winner.

1:30pm – 2:30pm: Darren Tan will be signing his exclusive Star Wars Celebration art print (Booth #4018).

3:30pm – 4:30pm: Live Star Wars™: Legion painting tutorial with Sorastro, from Sorastro’s Painting (Booth #4018).

4:00pm: Imperial Assault campaign (Room #W184BC).

4:00pm: Star Wars RPG, Edge of the Empire scenario, “Unwelcome Arrival” (Room #W184BC).

5:30pm – 6:45pm: “Make Your Own Promo Card” – put yourself in your very own Star Wars: Destiny promo card (Booth #4018).

Open Play: 1pm to 10pm in Room #W184BC. Guests can check out any of our Star Wars games and play.

Paint & Take: 1pm to 8pm, Booth #4018. Stop by our booth and learn to paint your very own Star Wars: Legion miniature.

FRIDAY, APRIL 12

10:00am: X-Wing Furball (Room #W184BC). Includes participation card and prize card for each day’s winner.

10:00am: Imperial Assault campaign (Room #W184BC).

10:00am: Star Wars RPG, Edge of the Empire scenario, “Unwelcome Arrival” (Room #W184BC).

10:30am – 12:00pm: “Make Your Own Promo Card” – put yourself in your very own Star Wars: Destiny promo card (Booth #4018).

11:00am: X-Wing Hyperspace tournament, including assorted prizes (Room #W184BC).

12:00pm: Star Wars: Destiny standard tournament, including assorted prizes (Room #W184BC).

12:30pm – 1:30pm:  Darren Tan will be signing his exclusive Star Wars Celebration art print (Booth #4018).

2:00pm – 3:00pm: Brian Rood will be signing art prints (Booth#4018).

3:30pm – 4:30pm: Live Star Wars: Legion painting tutorial with John Shaffer, head of the FFG miniatures department (Booth #4018).

4:00pm: Imperial Assault campaign (Room #W184BC).

4:00pm: Star Wars RPG, Edge of the Empire scenario, “Unwelcome Arrival” (Room #W184BC).

5:30pm – 6:45pm: “Make Your Own Promo Card” – put yourself in your very own Star Wars: Destiny promo card (Booth #4018).

Open Play: 10am to 10pm in Room #W184BC. Guests can check out any of our Star Wars games and play.

Paint & Take: 10am to 7pm, Booth #4018. Stop by our booth and learn to paint your very own Star Wars: Legion miniature.

SATURDAY, APRIL 13

10:00am: X-Wing Furball (Room #W184BC). Includes participation card and prize card for each day’s winner.

10:00am: Imperial Assault campaign (Room #W184BC).

10:00am: Star Wars RPG, Edge of the Empire scenario, “Unwelcome Arrival” (Room #W184BC).

10:30am – 12:00pm: “Make Your Own Promo Card” – put yourself in your very own Star Wars: Destiny promo card (Booth #4018).

11:00am – 12:00pm – Fantasy Flight Games panel discussion (Twin Suns Stage).

11:00am: X-Wing extended tournament, including assorted prizes (Room #W184BC).

12:00pm: Star Wars: Destiny infinite tournament, including assorted prizes (Room #W184BC).

12:30pm – 1:30pm: Darren Tan will be signing his exclusive Star Wars Celebration art print (Booth #4018).

2:00pm – 3:00pm: Chris Trevas will be signing art prints (Booth#4018).

3:30pm – 4:30pm: Live Star Wars: Legion painting tutorial with Sorastro, from Sorastro’s Painting (Booth #4018).

4:00pm: Imperial Assault campaign (Room #W184BC).

4:00pm: Star Wars RPG, Edge of the Empire scenario, “Unwelcome Arrival” (Room #W184BC).

5:30pm – 6:45pm: “Make Your Own Promo Card” – put yourself in your very own Star Wars: Destiny promo card (Booth #4018).

Open Play: 10am to 10pm in Room #W184BC. Guests can check out any of our Star Wars games and play.

Paint & Take: 10am to 7pm, Booth #4018. Stop by our booth and learn to paint your very own Star Wars: Legion miniature.

SUNDAY, APRIL 14

10:00am: X-Wing Furball (Room #W184BC). Includes participation card and prize card for each day’s winner.

10:00am: Imperial Assault campaign (Room #W184BC).

10:00am: Star Wars RPG, Edge of the Empire scenario, “Unwelcome Arrival” (Room #W184BC).

10:30am – 12:00pm: “Make Your Own Promo Card” – put yourself in your very own Star Wars: Destiny promo card (Booth #4018).

11:00am: X-Wing Hyperspace tournament, including assorted prizes (Room #W184BC).

12:00pm: Star Wars: Destiny standard tournament, including assorted prizes (Room #W184BC).

12:30pm – 1:30pm: Darren Tan will be signing his exclusive Star Wars Celebration art print (Booth #4018).

2:00pm – 3:00pm: Brian Rood will be signing art prints (Booth#4018).

3:30pm – 4:30pm: Live Star Wars: Legion painting tutorial with John Shaffer, head of the FFG miniatures department (Booth #4018).

4:00pm: Imperial Assault campaign (Room #W184BC).

4:00pm: Star Wars RPG, Edge of the Empire scenario, “Unwelcome Arrival” (Room #W184BC).

5:30pm – 6:30pm: Learn to paint Star Wars miniatures. Join Sorastro and John Shaffer as they take you through the basics of painting a Stormtrooper from Star Wars: Legion (University Stage).

5:30pm – 6:45pm: “Make Your Own Promo Card” – put yourself in your very own Star Wars: Destiny promo card (Booth #4018).

Open Play: 10am to 10pm in Room #W184BC. Guests can check out any of our Star Wars games and play.

Paint & Take: 10am to 7pm, Booth #4018. Stop by our booth and learn to paint your very own Star Wars: Legion miniature.

MONDAY, APRIL 15

10:00am: X-Wing Furball (Room #W184BC). Includes participation card and prize card for each day’s winner.

10:00am: Imperial Assault campaign (Room #W184BC).

10:00am: Star Wars RPG, Edge of the Empire scenario, “Unwelcome Arrival” (Room #W184BC).

10:30am – 12:00pm: “Make Your Own Promo Card” – put yourself in your very own Star Wars: Destiny promo card (Booth #4018).

12:30pm – 1:30pm: Darren Tan will be signing his exclusive Star Wars Celebration art print (Booth #4018).

2:00pm – 3:00pm: Chris Trevas will be signing art prints (Booth#4018).

3:30pm – 4:30pm: Live Star Wars: Legion painting tutorial with Sorastro, from Sorastro’s Painting (Booth #4018).

Open Play: 10am to 4pm in Room #W184BC. Guests can check out any of our Star Wars games and play.

Paint & Take: 10am to 4pm, Booth #4018. Stop by our booth and learn to paint your very own Star Wars: Legion miniature.

Of course, in addition to a full five days of Star Wars gaming, we’ll also be at Booth #4018 for the entire show! There, you can pick up our exclusive Star Wars Celebration Darth Vader miniature for Star Wars: Legion, get demos of the newest Star Wars games, including Outer Rim, and paint your very own miniature to take home.

We can’t wait to see you there!

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FFG Live in January

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Published 31 December 2019 |Star Wars: X-Wing Second Edition

FFG Live in January

Discover What FFG Live Has Planned for January

After a short season break, FFG Live is back in action with a fresh slate of content and a few major changes!

The biggest change coming to FFG Live involves where we are streaming. Starting with our January 9th stream, live content will be streamed exclusively to Twitch, with a recorded version being available on our YouTube channel shortly after filming. This shift will open up more oppurtunities to include livestream extensions for giveaways, interactivity, and more! So be sure to tune in to our Twitch channel every Tuesday and Thursday at 1 p.m. Central Time! But even if you can't catch it live, all videos can be found on our YouTube channel shortly after airing!

With that being said, read on, to discover what FFG Live has in store for January!

Join us on January 9th as we cover the point changes coming to Star Wars™: X-Wing with the developers of the game. If you’re an X-Wing player, this is one stream you won’t want to miss!

On January 14th, get your first look at Fallout® Shelter™: The Board Gameas we play through a full game on FFG Live! If you have questions about the recently announced adaptation of the popular mobile game, this is the place to get them answered!

Curious what’s coming next for Marvel Champions: The Card Game? Tune in on January 16th for the announcement of the Hero Pack coming your way in April with developer… Matt Newman? Discover the answers on January 16th!

On January 21st, join head of Organized Play Alex Watkins as he sits down for an AMA with you, the Fantasy Flight Games community. If you’re an avid fan of any of our games supported by Organized Play, be sure to tune in and ask your questions for the AMA here!

On January 23rd, join us for another game of Star Wars™: Legion showing off new releases coming your way soon! Developer Luke Eddy will be on hand to answer questions from the community, so be sure to stop by!

Are you ready for more The Lord of the Rings: Journeys in Middle-earth action? Then watch our stream on January 28th where we’ll reveal the next expansion for the app-based cooperative game! What new adventures await your band of heroes?

Finally, on January 30th, join us for a new season of our Roleplaying Liveplay Flights of Fantasy, this time we’re diving into the world of Star Wars Roleplaying with the Jewel of Yavin pre-made adventure!

Join us on our Twitch channel for FFG Live every Tuesday and Thursday at 1:00 PM Central Time, or check out our Youtube page for all our latest videos. Don’t forget to subscribe so you never miss a new video or livestream—we hope to see you there!

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